Touch attack that deals 1 point of strength, dexterity, and constitution damage.Ĭause one creature to reroll any die roll. Pull yourself towards an adjacent square to an ally within close range. Table: 3rd-Level Time Mage Spells Spell Name Nearby creatures are affected by haste or slow each round. Swap your initiative score with a targeted creature. Make a normal item into a masterwork one.įoe takes 4d6 points of non-elemental damage. On any d20 roll, roll two dice and takes the better result. Target is shown a false future and is reposition 5 ft. You, touched objects, and your familiar or companion teleport to any spot within 5 feet per two caster levels. Stops poison from harming target for 1 hour/level. Take a move action immediately, but be dazed for a round. Table: 2nd-Level Time Mage Spells Spell Name slowed for 1 round.Īdd +20 insight bonus to your next attack roll. Invisible disc gives +4 to AC, negates an amount of ruin damage.Ĭreatures of 5 HD or less within 20 ft. You know how dangerous the future will be.įoe takes 2d6 points of non-elemental damage. Subject gains +2 insight bonus on their damage rolls. Subject gains +2 insight bonus on a chosen combat maneuver. Subject gains +1 insight bonus on their attack rolls. Subject gains +1 insight bonus to AC and saving throws. Subject forgets events back to last turn. Target gains a +5 insight bonus on its next Craft skill check. Target gains a bonus on one initiative check. Table: 1st-Level Time Mage Spells Spell Name Sounds an audible alarm after a set time, up to 2 hours per caster level. Table: 0-Level Time Mage Spells Spell NameĪ single humanoid creature with 4 HD or less loses its next action.ĭetects all spells and magic items within 60 ft.Īble to grab an unattended object up to 5 pounds from close ramge.
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